![]() ![]() Vir Linden: Don't know about that one Henri. I worked around the issue by threading the asset cache scanning. Windows is so lame that it takes about 2-3 minutes to scan a 400Mb asset cache where Linux only needs 2-3 seconds !. Henri Beauchamp: I hope you solved the issue of the hyper-slow asset cache scanning occurring when starting the viewer just after a Windows reboot. Current cache size: ” << sCurrentSizeBytesĮxcerpt from a months old public Open Source meeting (held, monthly, now), where I reported this issue: Cache directory: ” << sCacheDir << llendl ![]() Llinfos << ”Nominal cache size: ” << sNominalSizeBytes LLDiskCache::threadedPurge() will instead set sCurrentSizeBytes takes at most a few seconds to get scanned under Linux) ! the cache can take a couple dozens seconds, when the same cache problem with ”SuperFetch”, but even after disabling it, scanning minutes-long delays for large caches on hard disks (obviously a after boot, from the first viewer instance): it causes Windows when the cache directory has not already been scanned Do not call cacheDirSize() on startup from the main thread under Same thing.Ĭool VL Viewer sources: linden/indra/llfilesystem/lldiskcache.cpp file, read the comment for my code's Windoze exception: After it turns back on I go to start up Firestorm Viewer and, oh look, it's stuck at ”Initializing Texture Cache” at which point it becomes unresponsive. ![]() Until I restart it for anti-virus updates today like I do basically every week. I have a great computer, optimal for gaming, and it was working perfectly. ![]()
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